RWX: Rotate
Usage
Rotate <x> <y> <z> <angle>
Description
This command rotates the current transformation matrix by the given angle around the given vector. Some useful rotation vectors are:
1 0 0 - rotates around the X axis
0 1 0 - rotates around the Y axis
0 0 1 - rotates around the Z axis
Arguments
<x> <y> <z> the (x,y,z) components of the vector to rotate around
<angle> the angle to rotate (in degrees)
See Also
Identity
Scale
Translate
Transform
TransformBegin
TransformEnd