Sounds in Active Worlds
The Active Worlds browser supports a variety of sounds for a variety of purposes.
As of version 3.4 you can now enjoy such new additions as teleport sounds, building sounds, and the ability to hear avatars walking.
Telegram Sounds
The following
Telegram Sound
files are stored
in the /default/sounds
directory within your ActiveWorlds program folder:
- read.wav - user clicks on a telegram.
- telegram.wav - new telegram arrives.
Telegram sounds can be turned on or off in the
General Settings
dialog.
Building Sounds
The following
Building Sound
files are stored
in the /default/sounds
directory within your ActiveWorlds program folder:
- delete.wav - object is deleted.
- odrop.wav - object de-selected.
- omove.wav - object is moved.
- opick.wav - object is selected.
- oturn.wav - object is rotated.
- tdrop.wav - terrain is de-selected.
- tmove.wav - terrain height is adjusted.
- tpick.wav - terrain is selected.
- tturn.wav - terrain texture is rotated.
Building sounds can be turned on or off in the
General Settings
dialog.
Sound Effects
Sound effects, which can be played from the world's Object Path or a URL,
include Wave sounds with a ".wav" extension and MP3 sound files with a ".mp3" extension.
Sound files in the world's object path should be stored in the "sounds" subdirectory of the object path,
in zip compressed format with a ".zip" file extension.
Sound effects can be turned on or off in the
General Settings
dialog.
World Sounds
Special sound effects called World Sounds
can be set to a selected sound file in the
sounds subdirectory
of the world's object path, or to the URL of a sound file with a ".wav" extension
through the World Features dialog.
Teleporting Sounds
Integrated sound effects for
teleporting and warping
to a new location are always
stored in the sounds subdirectory
of the world's object path in zip compressed format with a ".zip" extension.
The
teleport
sound is stored in the deport1.wav file,
and the
warp
sound is stored in the warp1.wav file.
MIDI Music
MIDI music files can be played from
the "sounds" subdirectory of the object path,
in zip compressed format with a ".zip" file extension
or from a URL file specification with a ".mid" extension.
MIDI music can be turned on or off in the
General Settings
dialog.
Legal
Before using any URL for sounds in your world,
please make sure that using the specific URL for that purpose is not a violation of
any contractual agreement or any law, including copyright laws.